Blitz 4-on-4 Welcomes
El Paso to the Newest and Largest 4-on-4 Flag Football Tournament in the Southwest, December 7th & 8th
Welcome to Blitz 4-on-4, where passion meets competition! Founded by die-hard flag football enthusiasts who grew up on the gridiron, Blitz 4-on-4 is more than just a tournament—it’s a quest to assemble the most elite flag football players not just in the Southwest, but across the nation. We thrive on high-stakes matchups and are dedicated to pitting the very best against each other for an unparalleled football showdown.
This year, Blitz 4-on-4 is set to ignite the field with 80 teams clashing in a high-energy competition spread across four action-packed brackets. Dive into the heart of the game with:
32-Team Men’s Competitive Bracket: Where the top-tier players push their limits and battle for glory.
16-Team Men’s Standard Bracket: Showcasing skillful play and fierce determination.
16-Team Adult Co-Ed Bracket: Bringing together talent from all sides in a dynamic and inclusive arena.
16-Team High School Boys’ Bracket: Featuring the next generation of flag football stars.
With over $5,000 in cash prizes up for grabs, Blitz 4-on-4 isn’t just a game—it’s a championship event where champions are born.

So come air it out and show why you’re the best in the Southwest!
Game Rules
On-Site Player Check-In Procedure
- Must have valid identification (birth certificate or driver’s license) for the duration of the event.
- Sign a waiver. If you’re under 18, a parent/guardian must sign it for you.
Start of the Game
- A coin flip will allow the winner to start with possession OR select defense and direction. Possession and direction will be opposite to the start of the second half.
- Game Time is Forfeit Time – NO GRACE PERIOD.
- The offense begins on its own ten (10) yard line.
- You must have two (2) players to start a game.
- Participants must be registered before being allowed to play and must have a player wristband on.
First Downs
- Reaching or crossing the midfield line in 3 plays or less.
- A major penalty on the defensive team.
Timing of the Game/Time-Outs
- Games will consist of two 15-minute halves (running clock). The clock will stop for time outs, injuries, and a 3-minute halftime.
- Teams will be allowed one (1) timeout per game. NOTE: If a timeout is used after a touchdown the clock will not resume until the ball is snapped for the beginning of the next possession.
- Teams will be allowed 10 seconds to run a play after the official signals that the ball is ready for play.
- Mercy Rule – when a team leads by 24 or more points they will be declared the winner.
Scoring
- A Touchdown is worth 6 points.
- A Safety is worth 2 points (plus possession).
- A conversion from the five (5) yard line is worth 1 point and a conversion from the ten (10) yard line is worth 2 points (the defense cannot score on conversions).
Contact
- Blocking will not be permitted at any time. This is a non-contact game.
- Bump and Run defense is not allowed.
Tackling/Flag Guarding
- A legal tackle takes place by a defender removes the ball carrier’s flag(s) without physically grasping him/her. If a flag is missing from the ball carrier, then he/she will be called down when touched by the defender.
- Flag guarding is the act of the ball carrier using his/her hand(s) or arm(s) to prevent the potential “tackler” from pulling his/her flag. The ball carrier will be marked down at the point of the infraction.
- The Breakaway Rule – if in the official’s judgment, the ball carrier is physically pushed or tackled by a defender to prevent an obvious score, the result will be a score for the offense and an unsportsmanlike penalty on the offender. It may also warrant the offender’s ejection from the game and/or tournament.
Change of Possession/Fumbles
- All drives and changes of possession start at the ten (10) yard line. The only exception is when an interception takes place, the ball will be spotted for play at the point in which the “interceptor” is tackled.
- All fumbles are considered dead balls at the point at which the ball hits the ground. If the ball is fumbled forward, it will be marked at the point that the ball carrier lost control. Possession is maintained by the offensive team unless possession has been turned over by downs.
- If the ball hits the ground during the Center/QB exchange, the ball will be marked down at the spot the ball hit the ground.
Overtime
- The winner of the coin flip can choose possession or defense and direction.
- Teams will have a choice of a one (1) or a two (2)-point conversion (one play only).
- Alternate possession until a winner is decided.
Miscellaneous Game Regulations
- No running plays are allowed. All plays end with a forward pass beyond the line of scrimmage. Any forward pass completed behind the line of scrimmage will be blown dead.
- Laterals are ALLOWED.
- No diving by the ball carrier is allowed. 5 yard penalty from the spot where the dive was initiated.
- The quarterback will not be allowed to run past the line of scrimmage (the play will be blown dead).
- The defender(s) rushing the quarterback must be at least five (7) yards off the line of scrimmage.
- The center will be allowed to snap the ball from the side. The ball must have contact with the ground before the snap is initiated.
- All players are eligible receivers.
- Clothing must be tucked underneath your flags.
- One foot in bounds and possession of the ball constitutes a catch.
- The offensive team will be responsible for returning the ball to the line of scrimmage after every play (in a timely fashion).
- Only one player may go in motion but NOT toward the line of scrimmage (no shifts).
- Can you add this to the end of the Miscellaneous rules
- Spinning is NOT ALLOWED except for the quarterback. If any other player spins, the play will be blown dead where the spin began.
Roster/Refunds/Substitutions
- A minimum of 6 players is required to register. Maximum 8 players per team.
- Once your roster is sent in there will be no refunds. Substitutions can only be made by following the procedure listed below.
- Substitutions will be allowed before your first scheduled game. The following guidelines must be followed for a substitution to take place:
- The substitute(s) must fit the criteria of the division (experience & age).
- The substitute(s) must have valid identification.
- Team captain must be present.
- Each substitute will cost Twenty-five dollars ($25) payable with a money order or cash only, NO CHECKS.